
MERE IMAGE
This was my submission to a small game jam called the Micc Game Jam. The theme was "reflection," so I chose to make a puzzle game with a simple set of rules;
a. the player must simultaneously control the character and it's reflection(s)
b. all characters must be standing on the goal tile at the same time.
All assets were created by me, and this was a solo project.
The project can be found here:
https://github.com/ThatGuyIO/Micc-Game-Jam-Reflection.git
​
All art and code was done by me.
NOTE: This project was built and designed to be played on PC.

01
OBstacles
The first thing to add, outside of the base gameplay, was obstacles. This is an obviously simple thing, but a lot can be done with them, and they are what make up the core of the gameplay; use obstacles to give the player both a challenge to work around, and opportunities to desynchronize their characters to align them properly for the goal.
02
Launchers
The next feature to be added was Launchers. These are very heavily inspired by the spin tiles featured in older Pokemon games, in that, when stepped on, they send the player in the direction pointed until they hit a wall or obstacle. These are slightly unique though, because they will not launch a character which is already being launched, therefore the character can pass right over it by using another launcher to do so.


03
Retractable Walls
The last puzzle feature I added was retractable walls. This is a relatively simple system in that each wall has a corresponding button of a matching color. When a character is standing on the button, the wall retracts, allowing passage. It's a simple feature, but it adds a lot to the puzzle aspect of the game.